Bug ID | 98724 |
---|---|
Summary | garbled output using glDrawElementsIndirect |
Product | Mesa |
Version | git |
Hardware | Other |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | logan@bacoosta.com |
QA Contact | dri-devel@lists.freedesktop.org |
I work on an N64 emulator (GLupeN64). I received a report from a user that they had garbled output from the application. They tried it with llvmpipe and it worked. The issue report is here: https://github.com/loganmc10/GLupeN64/issues/102 It includes and apitrace and a screenshot. I had him disable indirect drawing, and in that mode the application will use glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that fixed the issue, but it was very slow.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel