Salut, On Sat, Nov 05, 2016 at 07:15:45AM +0100, Christophe JAILLET wrote: > Le 02/11/2016 à 19:14, Maxime Ripard a écrit : > > Hi, > > > > On Sun, Oct 30, 2016 at 12:53:02PM +0100, Christophe JAILLET wrote: > > > BTW, memory allocation in 'sun4i_layers_init()' looks spurious, especially > > > the use of 'layer' in the for loop. > > > Just my 2 cents. > > What do you mean by it's spurious? > Hi Maxime, > > what I mean is: > > > struct sun4i_layer **sun4i_layers_init(struct drm_device *drm) > > { > > struct sun4i_drv *drv = drm->dev_private; > > struct sun4i_layer **layers; > > int i; > > > > layers = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes), > > sizeof(**layers), GFP_KERNEL); > Here, we allocate some memory for ARRAY_SIZE(sun4i_backend_planes) (i.e. 2) > 'struct sun4i_layer'. > We do not allocate some space for some pointers but for some structure. > > Also, these structures are zeroed and seem to never be initialized by > anything else. > > > if (!layers) > > return ERR_PTR(-ENOMEM); > > > > /* > > * The hardware is a bit unusual here. > > * > > * Even though it supports 4 layers, it does the composition > > * in two separate steps. > > * > > * The first one is assigning a layer to one of its two > > * pipes. If more that 1 layer is assigned to the same pipe, > > * and if pixels overlaps, the pipe will take the pixel from > > * the layer with the highest priority. > > * > > * The second step is the actual alpha blending, that takes > > * the two pipes as input, and uses the eventual alpha > > * component to do the transparency between the two. > > * > > * This two steps scenario makes us unable to guarantee a > > * robust alpha blending between the 4 layers in all > > * situations. So we just expose two layers, one per pipe. On > > * SoCs that support it, sprites could fill the need for more > > * layers. > > */ > The comment make me think that this driver (and this function) only handles > 2 layers ("So we just expose two layers"), which is consistent with > ARRAY_SIZE(sun4i_backend_planes) (i.e. 2) > So I would expect that only 2 'struct sun4i_layer' to be allcoated > > > for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) { > > const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i]; > > struct sun4i_layer *layer = layers[i]; > Here, we take the address of one of the 2 structure allocated above. > This is overridden, just the line after. > > > > > layer = sun4i_layer_init_one(drm, plane); > 'sun4i_layer_init_one()' looks() like: > > struct sun4i_layer *layer; > layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL); > ... > return layer; > > So we once more allocate some 'struct sun4i_layer' > > BUT, the corresponding address is stored into the 'layer' variable, and > finally seems to get lost and no reference is kept of this. (i.e. 'layers' > (with an s) is left unchanged) > > > if (IS_ERR(layer)) { > > dev_err(drm->dev, "Couldn't initialize %s plane\n", > > i ? "overlay" : "primary"); > > return ERR_CAST(layer); > > }; > > > > DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n", > > i ? "overlay" : "primary", plane->pipe); > > regmap_update_bits(drv->backend->regs, > SUN4I_BACKEND_ATTCTL_REG0(i), > > SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK, > > SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe)); > > > > layer->id = i; > > }; > > > > return layers; > > } > > > So, 4 'struct sun4i_layer' have been allocated. 2 in 'sun4i_layers_init()' > and 2 in 'sun4i_layer_init_one()' (once at a time, but called twice) > > What looks spurious to me is either: > - 'struct sun4i_layer *layer = layers[i];' which should just be 'struct > sun4i_layer *layer;' > or > - 'layers' (with an s) should be an array of pointers and the addresses > returned by 'sun4i_layer_init_one()' should be saved there. > > > I don't know at all this driver, so I'm maybe completely wrong. > What I would have expected would be something like: (un-tested, just to give > an idea) > > > ==============8<================================================ > > @@ -133,9 +133,9 @@ struct sun4i_layer **sun4i_layers_init(struct drm_device > *drm) > struct sun4i_layer **layers; > int i; > > layers = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes), > - sizeof(**layers), GFP_KERNEL); > + sizeof(*layers), GFP_KERNEL); > if (!layers) > return ERR_PTR(-ENOMEM); > > /* > @@ -160,16 +160,17 @@ struct sun4i_layer **sun4i_layers_init(struct > drm_device *drm) > * layers. > */ > for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) { > const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i]; > - struct sun4i_layer *layer = layers[i]; > + struct sun4i_layer *layer; > > layer = sun4i_layer_init_one(drm, plane); > if (IS_ERR(layer)) { > dev_err(drm->dev, "Couldn't initialize %s plane\n", > i ? "overlay" : "primary"); > return ERR_CAST(layer); > }; > + layers[i] = layer; > > DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n", > i ? "overlay" : "primary", plane->pipe); > regmap_update_bits(drv->backend->regs, > SUN4I_BACKEND_ATTCTL_REG0(i), You're totally right. Can you send this as a formal patch? Thanks! Maxime -- Maxime Ripard, Free Electrons Embedded Linux and Kernel engineering http://free-electrons.com
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