On Thu, Nov 3, 2016 at 3:01 AM, Maxime Ripard <maxime.ripard@xxxxxxxxxxxxxxxxxx> wrote: > Hi Russell, > > On Mon, Oct 31, 2016 at 08:42:34AM +0000, Russell King - ARM Linux wrote: >> On Tue, Oct 18, 2016 at 12:03:49PM +0200, Maxime Ripard wrote: >> > The first one is that this overscanning should be reported by the >> > connector I guess? but this is really TV specific, so we need one way >> > to let the user tell how the image is displayed on its side, and we >> > cannot really autodetect it, and this needs to be done at runtime so >> > that we can present some shiny interface to let it select which >> > overscan ratio works for him/her. >> >> See xbmc... they go through a nice shiny setup which includes adjusting >> the visible area. From what I remember, it has pointers on each corner >> which you can adjust to be just visible on the screen, so xbmc knows >> how much overscan there is, and xbmc itself reduces down to the user >> set size. > > Yes. And that is an XBMC only solution, that doesn't work with the > fbdev emulation and is probably doing an additional composition to > scale down and center their frames through OpenGL. > > We might not have a GPU in the system, and we might not even have an > entire graphic stack on top either, so I don't think fixing at the > user-space level is a good option (especially since we already have an > overscan property in DRM). > Hi Maxime, I took a quick look at the first 2 patches in the series and they look good at first glance. I have them in my queue to review more carefully. Can you explain why you can't fix this by specifying a new mode with big porches (as Russell suggested)? Sean >> > The second one is that we still need to expose the reduced modes to >> > userspace, and not only the displayed size, so that the applications >> > know what they must draw on. But I guess this could be adjusted by the >> > core too. >> > >> > In order to work consistently, I think all planes should be adjusted >> > that way, so that relative coordinates are from the primary plane >> > origin, and not the display origin. But that could be adjusted too by >> > the core I guess. >> >> I'm not sure about that - we want the graphics to be visible, but that >> may not be appropriate for an video overlay frame. It's quite common >> for (eg) broadcast video to contain dead pixels or other artifacts on >> the right hand side, and the broadcast video expects overscan to be >> present. >> >> I know this because I have run my TV with overscan disabled, even for >> broadcast TV. > > I know, but on this particular hardware, composite really is just > another video output. There's not even a TV receiver in it, so I don't > think we have to worry about it. > >> > The fourth one being the major one. Every time I raised the issue on >> > IRC, the answer basically was "we don't care about analog", so I'm a >> > bit pessimistic about whether dealing with this in the core would be >> > accepted, hence why I chose to deal with this at the driver level. >> >> Yea, that's quite sad, "analog" has become a dirty word, but really >> this has nothing to do with "analog" at all - there are LCD TVs (and >> some monitors) out there which take HDMI signals but refuse to >> disable overscan no matter what you do to them if you provide them >> with a "broadcast" mode - so the analog excuse is very poor. > > I'd agree with you, but I was also told to not turn that into a > generic code and deal with that in my driver. > > Do you have any suggestions? > > Thanks, > Maxime > > -- > Maxime Ripard, Free Electrons > Embedded Linux and Kernel engineering > http://free-electrons.com _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel