On Mon, Oct 31, 2016 at 11:25 AM, Emil Velikov <emil.l.velikov@xxxxxxxxx> wrote: > On 31 October 2016 at 13:44, Rob Clark <robdclark@xxxxxxxxx> wrote: >> From: Rob Clark <robclark@xxxxxxxxxxxxxxx> >> >> Rather than cut/pasting these couple ioctl wrappers everywhere, just >> stuff them as static-inline into a header. >> >> Signed-off-by: Rob Clark <robclark@xxxxxxxxxxxxxxx> >> --- >> This is probably mostly used from mesa, but some drivers, test apps, etc >> may also want to use it from libdrm. >> > It makes sense imho. To avoid fun experiences we want the header > synced in an identical manner (make headers_install) to the > include/drm ones. One might as well move it there, so make its "more" > obvious. > hmm, not sure I understand, but '#include <libsync.h>' seems to work in either case.. > >> +static inline int sync_wait(int fd, int timeout) >> +{ >> + struct pollfd fds; >> + >> + fds.fd = fd; >> + fds.events = POLLIN | POLLERR; > IIRC the API does not mention (forbid even) additional members of the > pollfd struct. > Let's zero init fds, and the compiler will drop it if/where applicable ? hmm, and I guess if this gets #include'd from c++ code, does it get more fun? I thought there were some different rules about struct initializers in c++? Or maybe that was just with certain compilers? BR, -R _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel