[Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

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Comment # 41 on bug 97879 from
Yeah, the stalls are pretty small with apitrace. I've just pushed patches that
should improve compile times for the GLSL compiler. Before that, the GLSL
compilation speed always decreased with a high memory allocation count in the
process. That may explain why apitrace is faster.


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