https://bugs.freedesktop.org/show_bug.cgi?id=35434 --- Comment #18 from Andy Furniss <lists@xxxxxxxxxxxxxxxxxxxxxxx> 2011-06-16 04:46:36 PDT --- (In reply to comment #16) > (In reply to comment #15) > > Created an attachment (id=48019) View: https://bugs.freedesktop.org/attachment.cgi?id=48019 Review: https://bugs.freedesktop.org/review?bug=35434&attachment=48019 > > patch > > > > Does this patch help? > > It does, broken ground textures do seem to be rendering correctly now for me! > :) +1 working for me also - thanks Vadim. > > Although, it looks like some more problems have popped up since I last tested > quake wars: > > 1) screen artifacts (image [2] originally cited in this bug) apparently have > not been fixed within r600g/mesa as I had assumed. I only managed to work > around the issue by setting r_useIndexBuffers=1 (game variable). Artifacts are > still present when r_useIndexBuffers=0 (which is default) r_useIndexBuffers=0 has always been problematic for me. I don't think it's default for everyone - on my two current boxes it's 1 and I haven't changed it. IIRC from long ago before r500 had accel, using fglrx if the game ever got started in compiz (with LIBGL_ALWAYS_INDIRECT=1) then it would set it to 0 which would stick and break rendering even when running with no compiz/direct. > > 2) water in-game is no longer rendered correctly, now only black blobs appear > where water should be. > > 3) Some game scenery is not being rendered (some trees in refinery is all I've > noticed so far) Fixed in master now. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel