[Bug 30122] r600 scrambled render when using 2d texture sample for 1d texture co-ord in fragment shader

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https://bugs.freedesktop.org/show_bug.cgi?id=30122

Thomas Jones <thomas.jones@xxxxxxxxxxx> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|Drivers/Gallium/r600        |Drivers/DRI/R600

--- Comment #5 from Thomas Jones <thomas.jones@xxxxxxxxxxx> 2011-06-15 08:36:29 PDT ---
(In reply to comment #4)
> Created an attachment (id=47987)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=47987)
> r600c incorrect rendering
> 
> Tested with HD4850 + mesa from git :
>   * r600g rendering is correct
>   * r600c rendering is still wrong (see attached image)
> 
> Could you confirm it is fixed for you as well with r600g ?
> 
> If it's the case, maybe this bug should be assigned to r600c ?

Indeed you are correct, it does seem to be fixed on r600c in git, any idea what
commit did it? It would probably be useful to point it out so whoever tries to
fix r600c can see it.

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