On Wed, Oct 19, 2016 at 12:07 AM, Philipp Zabel <p.zabel@xxxxxxxxxxxxxx> wrote: > Without this patch, after enabling the overlay plane with an RGBA > framebuffer, switching to a framebuffer without alpha channel would > cause the plane to vanish, since the pixel local alpha is constant > zero in that case. Disable local alpha again when setting an opaque > framebuffer. > > Signed-off-by: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx> Looking at the big picture, we've got some hard coding for DP CSC&alpha :( However, looking at this patch itself, it is acceptable to me. Regards, Liu Ying > --- > drivers/gpu/drm/imx/ipuv3-plane.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/drivers/gpu/drm/imx/ipuv3-plane.c b/drivers/gpu/drm/imx/ipuv3-plane.c > index 3a03fd8..d4a771c 100644 > --- a/drivers/gpu/drm/imx/ipuv3-plane.c > +++ b/drivers/gpu/drm/imx/ipuv3-plane.c > @@ -434,6 +434,7 @@ static void ipu_plane_atomic_update(struct drm_plane *plane, > ipu_dp_set_global_alpha(ipu_plane->dp, false, 0, false); > break; > default: > + ipu_dp_set_global_alpha(ipu_plane->dp, true, 0, true); > break; > } > } > -- > 2.9.3 > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel