Comment # 13
on bug 96449
from Jan Ziak
(In reply to Adam Bolte from comment #11) > Overrides do not work, so am I to understand that Dying Light will never be > supported by Mesa due to the OpenGL feature set it uses? Or can this bug be > reopened (or perhaps a new bug)? In my opinion (which might differ from the opinion of a number of Mesa developers), the case isn't that Dying Light will never be supported. Currently, Mesa developers are investing their time into "OpenGL core profile" features and performance (and into Vulkan support). After they are done with this work, which will happen in year 2018 or later, the topic of supporting compatibility profiles in Mesa can be brought up again. (This isn't a place for discussing Mesa's future, so this is my last comment on this topic here.)
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