Comment # 35
on bug 97879
from Marek Olšák
Well, it's unreal engine 3, so it doesn't surprise me that it compiles shaders on demand. All UE3 games are affected in the same way. Possible solution 1: - persistent shader cache on the disk Possible solution 2: - convert shaders from TGSI to ISA in Mesa (we can use the LLVM assembler, but we need good register allocation for TGSI) - LLVM compilation should follow and be fully asynchronous Comments welcome.
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