[Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 35 on bug 97879 from
Well, it's unreal engine 3, so it doesn't surprise me that it compiles shaders
on demand. All UE3 games are affected in the same way.

Possible solution 1:
- persistent shader cache on the disk

Possible solution 2:
- convert shaders from TGSI to ISA in Mesa (we can use the LLVM assembler, but
we need good register allocation for TGSI)
- LLVM compilation should follow and be fully asynchronous

Comments welcome.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
https://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux