[Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 33 on bug 97879 from
The traces don't work. Let's assume it's an apitrace bug.

Running the traces can be done with: glretrace --benchmark [trace file]
glretrace is part of apitrace.

We can at least profile the compiler:
- please create an empty directory
- point this environment variable to it:
MESA_SHADER_CAPTURE_PATH=[path]
- play the game for a while... after that, the directory should contain a lot
of shader files
- please pack the directory and attach it

Thanks.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
https://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux