Comment # 10
on bug 96449
from Jan Ziak
Quote from [https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/904490-another-fun-day-in-mesa-git-radv-nvc0-radeonsi?p=904568#post904568]: The first 2 frames contain: [code] 1063 @0 glMatrixMode(mode = GL_MODELVIEW) 1064 @0 glLoadIdentity() 1065 @0 glViewport(x = 0, y = 0, width = 512, height = 256) 1066 @0 glMatrixMode(mode = GL_PROJECTION) 1067 @0 glLoadIdentity() .... 1090 @0 glBegin(mode = GL_TRIANGLE_STRIP) 1091 @0 glTexCoord2f(s = 0, t = 0) 1092 @0 glVertex2f(x = 0, y = 0) 1093 @0 glTexCoord2f(s = 1, t = 0) 1094 @0 glVertex2f(x = 512, y = 0) 1095 @0 glTexCoord2f(s = 0, t = 1) 1096 @0 glVertex2f(x = 0, y = 256) 1097 @0 glTexCoord2f(s = 1, t = 1) 1098 @0 glVertex2f(x = 512, y = 256) 1099 @0 glEnd() [/code] For reference: https://www.opengl.org/wiki/Legacy_OpenGL Although the 3rd and subsequent frames are missing from qapitrace, it can be assumed that Dying Light is most likely using the compatibility mode.
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