[Bug 96449] Dying Light reports OpenGL version 3.0 with mesa-git

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Comment # 10 on bug 96449 from
Quote from
[https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/904490-another-fun-day-in-mesa-git-radv-nvc0-radeonsi?p=904568#post904568]:

The first 2 frames contain:

[code]
1063 @0 glMatrixMode(mode = GL_MODELVIEW)
1064 @0 glLoadIdentity()
1065 @0 glViewport(x = 0, y = 0, width = 512, height = 256)
1066 @0 glMatrixMode(mode = GL_PROJECTION)
1067 @0 glLoadIdentity()
....
1090 @0 glBegin(mode = GL_TRIANGLE_STRIP)
1091 @0 glTexCoord2f(s = 0, t = 0)
1092 @0 glVertex2f(x = 0, y = 0)
1093 @0 glTexCoord2f(s = 1, t = 0)
1094 @0 glVertex2f(x = 512, y = 0)
1095 @0 glTexCoord2f(s = 0, t = 1)
1096 @0 glVertex2f(x = 0, y = 256)
1097 @0 glTexCoord2f(s = 1, t = 1)
1098 @0 glVertex2f(x = 512, y = 256)
1099 @0 glEnd()
[/code]

For reference: https://www.opengl.org/wiki/Legacy_OpenGL

Although the 3rd and subsequent frames are missing from qapitrace, it can be
assumed that Dying Light is most likely using the compatibility mode.


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