[Bug 38182] New: "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

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https://bugs.freedesktop.org/show_bug.cgi?id=38182

           Summary: "Trine" Game does not work with r600g (Card: HD2600).
                    Complains about shader compiler error.
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/R600
        AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx
        ReportedBy: da1l6@xxxxxxxxx


Created an attachment (id=47848)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=47848)
Trine log file

The Game "Trine" (from HumbleBundle 3) does not run with the r600g driver, even
with all graphics settings to minimum.

Message displayed:
"Fatal error: Error compiling shaders. Make sure your GPU supports Shader Model
3.0. Additional details may be found in the log."

Logfile excerpt (Full log attached):
INFO: Compiling program depthpass_mesh_pixel entry point mesh_deferred_all
ERROR: Cg error: 1 1 (The compile returned an error.)
ERROR: data/shader/cg/depthpass_mesh_pixel.cg(26) : error C5102: output
semantic attribute "COLOR" has too big of a numeric index (1)
data/shader/cg/depthpass_mesh_pixel.cg(27) : error C5102: output semantic
attribute "COLOR" has too big of a numeric index (2)
data/shader/cg/depthpass_mesh_pixel.cg(26) : error C5041: cannot locate
suitable resource to bind parameter "oColor1"
data/shader/cg/depthpass_mesh_pixel.cg(27) : error C5041: cannot locate
suitable resource to bind parameter "oColor2"

Hardware:
01:00.0 VGA compatible controller: ATI Technologies Inc M76 [Radeon Mobility HD
2600 Series]

Mesa:
OpenGL renderer string: Gallium 0.4 on AMD RV630
OpenGL version string: 2.1 Mesa 7.11-devel (git-da8b4c0)

OS: Linux 2.6.39.1 (Archlinux)

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