[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

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Comment # 29 on bug 94900 from
(In reply to Heiko from comment #28)
> @Marek, what's the best/usual way to test for performance/instruction count
> in mesa changes. I noticed those 'helped'/'hurt'/'+-%' infos and some
> runtime numbers in commit messages, but I don't know how they are produced :/

There is no way to get stats for r600g easily. Intel and radeonsi developers
use their private shader-db repositories and generate their own stats. Intel
have "helped/hurt +-%" stats, while we have much more detailed stats for
radeonsi.


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