Noralf accidentally made a small mistake for real subrectangles in his patch to convert udl to the shared fb dirty handling code. Fixes: e375882406d0 ("drm/udl: Use drm_fb_helper deferred_io support") Cc: <stable@xxxxxxxxxxxxxxx> # v4.7+ Cc: Noralf Trønnes <noralf@xxxxxxxxxxx> Cc: Gerd Hoffmann <kraxel@xxxxxxxxxx> Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> --- drivers/gpu/drm/udl/udl_fb.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/udl/udl_fb.c b/drivers/gpu/drm/udl/udl_fb.c index 9688bfa92ccd..611b6b9bb3cb 100644 --- a/drivers/gpu/drm/udl/udl_fb.c +++ b/drivers/gpu/drm/udl/udl_fb.c @@ -122,7 +122,7 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, int y, return 0; cmd = urb->transfer_buffer; - for (i = y; i < height ; i++) { + for (i = y; i < y + height ; i++) { const int line_offset = fb->base.pitches[0] * i; const int byte_offset = line_offset + (x * bpp); const int dev_byte_offset = (fb->base.width * bpp * i) + (x * bpp); -- 2.7.4 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel