[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

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Comment # 27 on bug 94900 from
Well, tiling and hyz were disabled per default as well, until bugs were ironed
out. So I'd go with the overall stability and use sbsafemath as default for now
(or just disable the calls to fold_assoc()).

And you're still able to revert with R600_DEBUG settings, if there is need for
that particular performance boost. Are there benchmark results to show the
gains for sb[no]safemath?


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