On Thu, Sep 08, 2016 at 02:36:06PM +0800, Chris Wilson wrote: > On Wed, Sep 07, 2016 at 10:07:57PM -0400, Huang Rui wrote: > > In previous drm_global_item_ref, there are two times of writing > > ref->object if item->refcount is 0. So this patch does a minor update > > to put alloc and init ref firstly, and then to modify the item of glob > > array. Use "else" to avoid two times of writing ref->object. It can > > make the code logic more clearly. > > > > Signed-off-by: Huang Rui <ray.huang@xxxxxxx> > > --- > > > > Changes from V2 -> V3: > > - Use duplicate mutex release to avoid "goto" in non-error patch. > > - Rename error label > > > > --- > > drivers/gpu/drm/drm_global.c | 24 ++++++++++++++---------- > > 1 file changed, 14 insertions(+), 10 deletions(-) > > > > diff --git a/drivers/gpu/drm/drm_global.c b/drivers/gpu/drm/drm_global.c > > index 3d2e91c..b404287 100644 > > --- a/drivers/gpu/drm/drm_global.c > > +++ b/drivers/gpu/drm/drm_global.c > > @@ -65,30 +65,34 @@ void drm_global_release(void) > > > > int drm_global_item_ref(struct drm_global_reference *ref) > > { > > - int ret; > > + int ret = 0; > > struct drm_global_item *item = &glob[ref->global_type]; > > > > mutex_lock(&item->mutex); > > if (item->refcount == 0) { > > - item->object = kzalloc(ref->size, GFP_KERNEL); > > - if (unlikely(item->object == NULL)) { > > + ref->object = kzalloc(ref->size, GFP_KERNEL); > > So the item refcount is 0, we operate on ref, whereas previous we > inspected item and operated on item. Not an improvement. Hmm, when item refcount is 0, we operate on ref to create object and init it for item, so although item->object and ref->object here should point the same thing, but we should alloc and init ref firstly and pass the ref->object address to item (item actually points a static area). This make the code logic more clearly and readable. So I updated it to "ref" here. :-) Thanks, Rui _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel