[Bug 97461] FS-UAE waits forever with glClientWaitSync() when using glFenceSync() on amdgpu/radeonsi

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Comment # 2 on bug 97461 from
Hi Marek,

Thanks for the patch. I *think* it worked. I fumbled my way through building
mesa (git cloning and applying the patch was easy), then copying just the new
mesa/lib/gallium/radeonsi_dri.so to
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so , leaving everything else
(binaries, libraries) as it is with the Padoka PPA, and now fs-uae will run
with fences enabled.

I haven't done any other tests (games etc) for any regressions.

Cheers


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