Window uses shared stride for UV planes and tegra_dc_window struct defines array of 2 strides per window. That's not taken in account during setting up of the window addresses and strides, resulting in out-of-bounds write of the 3-rd (non-existent) V plane stride that overwrites Y plane base address. Signed-off-by: Dmitry Osipenko <digetx@xxxxxxxxx> --- drivers/gpu/drm/tegra/dc.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/tegra/dc.c b/drivers/gpu/drm/tegra/dc.c index 39940f5..a98dd3e 100644 --- a/drivers/gpu/drm/tegra/dc.c +++ b/drivers/gpu/drm/tegra/dc.c @@ -590,7 +590,9 @@ static void tegra_plane_atomic_update(struct drm_plane *plane, struct tegra_bo *bo = tegra_fb_get_plane(fb, i); window.base[i] = bo->paddr + fb->offsets[i]; - window.stride[i] = fb->pitches[i]; + + if (i < 2) + window.stride[i] = fb->pitches[i]; } tegra_dc_setup_window(dc, p->index, &window); -- 2.9.3 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel