Comment # 1
on bug 97428
from Vitaly Ostrosablin
Before deadlock, nothing is printed to terminal. I've also attempted using GALLIUM_HUD environment variable to display various information. There's nothing unusual right before deadlock (no VRAM usage spike, no high GPU load, etc). Deadlocks seem to be completely random (I see no relation between scene complexity, CPU load, etc). I.e. it may deadlock both on idle scene and during active physics simulation (in case of Tabletop Simulator). Looks like an AMD GPU issue. If additional info is needed, let me know.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel