[Bug 97025] flip queue failed: Device or resource busy

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Comment # 13 on bug 97025 from
One more remark: I've only observed the effect when the OpenGL 3.1 compositing
backend in kwin is active.
I tested with OpenGL 2 backend over the last week and have not seen this
happening since.

I should also mention that I've had the egl interface activated, which is not
recommended for kwin.
I've not had issues with it before, but it could be related, so the next thing
I'm testing is glx/OpenGL 3.1 and hope I can narrow this down this way.


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