Comment # 23
on bug 90481
from Daniel Scharrer
Created attachment 125765 [details]
Crash information
One segfault I observed was due sctx->b.dma.cs->current.buf being NULL in
cik_sdma.c:377 (the first radeon_emit call in that block). Attached is the full
stack trace and some additional info.
Another crash didn't have any Mesa stack frames. Not sure what's going on
there.
I played a bit using amdgpu-pro 16.30.3.306809 (on top of the upstream 4.7.0
amdgpu kernel module), and there were no crashes or lockups. Also, the game
runs noticeable faster on the blob :(
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