Comment # 19
on bug 90481
from Daniel Scharrer
I also still get hangs, but they seem to be less frequent than they used to be. However, the framerate seems to be a bit lower compared to the last time I tested - ~70 vs. (iirc) 80+ FPS in the menu - so maybe it's just that. Both the game and glamor were using the updated Mesa version. Curiously, the first freeze I got when testing didn't look like a GPU lockup but rather a (partial) X server lockup: all blocks were at 0% in radeontop and I was able to switch to a different VT using Ctrl+Alt+F1, and while switching back to X blocked further VT switches I was able to restart the X server normally (the log indicated a clean shutdown) and everything including OpenGL seemed to work fine after that. The freeze lockup I got was a proper GPU lockup though - Event Engine and Texture Adresser at 0%, everything else at 100%, unable to switch VTs even with chvt over ssh. Kernel: 4.7.0-gentoo Mesa: git-50b49d2 LLVM: r278309
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel