Comment # 10
on bug 97305
from Marek Olšák
(In reply to Ilia Mirkin from comment #9) > (In reply to Marek Olšák from comment #5) > > Pre-GCN cards require an alignment of 256 bytes for uniform buffers. GCN > > cards only require 4 byte alignment there. > > > > All other buffer binding points require 1, 2, or 4 bytes depending on the > > texel size. It's really min(texel_size, 4). > > That means that you have to return max(texel_size) for the > GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT. You only get one cap, and a texture > buffer can be any offset. That's what we already do.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel