[Bug 97305] Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff

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Comment # 7 on bug 97305 from
Our code is complex so if you keep insisting 4 byte alignment is correct, I
won't deny the possibility it could be a bug in our codebase. I would have to
create a simple as possible case to double check it.


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