What | Removed | Added |
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CC | kai@dev.carbon-project.org |
Comment # 7
on bug 97260
from Kai
I can confirm this issue with 4.7.0 (vs. 4.6.4 in my case). In XCOM 2 I'm losing a third in FPS (down to <= 19 FPS from 26-29 FPS with 4.6.4, "measured" with Gallium's HUD) or about a fifth in The Talos Principle 64 bit (down to 43 Avg FPS from 53 Avg FPS, measured by the benchmark of TTP when run for 60 seconds). The only change between these numbers is the different kernel (and that's with all the VM faults I'm seeing for XCOM 2 with 4.6.4 on occasion and haven't been able to reproduce with 4.7.0 yet). The stack I'm using (Debian testing as a base) is: GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/3fb4a9b3b3 libdrm: 2.4.70-1 LLVM: SVN:trunk/r277307 (4.0 devel) X.Org: 2:1.18.4-1 Linux: 4.6.4 / 4.7.0 Firmware: Git:master/c170c8d957 (placed in /lib/firmware/updates; fallback would be firmware-amd-graphics/20160110-1) libclc: Git:master/785bfd3719 DDX: 1:7.7.0-1 I'm not going to be able to do a bisect before the weekend and even then I don't have high hopes, since the last time I tried bisecting the kernel all the merge commits screwed me over and I was unable to find a single offending commit.
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