Comment # 6
on bug 97174
from blackheart_pro@yahoo.com
The conclusion I'm coming to is it's almost certainly some kind of conflict with Steam; particularly when launching the game through Steam itself. AAC is DRM free, it doesn't need Steam to run. When I run the game without Steam, I don't get any hangs at all. That's probably why I can't produce the hang when running the command mentioned in comment 3. Using apitrace with that command, I don't believe it launches the game with the full Steam environment. Steam doesn't appear to be running in the background and I can't shift+tab to get the overlay. I can't properly record the hang without Steam present, but I'm not sure how (or if i even can,) use apitrace + ACC with full Steam running as if launched through the client. This also applies to GALLIUM_DDEBUG=1000 as well. No hangs and it doesn't produce any files (they're supposed to appear in /ddebug_dumps/ in the home folder, correct?) (In reply to Daniel Scharrer from comment #4) > Does the game only temporarily freeze and then continue, does it freeze permanently or does the whole system lock up? Permanent. Only the game freezes. I can't even kill it when it does freeze, I've tried everything. Strange that you aren't getting it. Are you using Mesa 12? That's the key here, Mesa 11 series doesn't suffer from this bug at all. > you can use the following command to see where it is stuck (you may need to install gdb first): >gdb --pid `pidof cactus.x86_64` --batch -ex 'info threads' -ex 'thread apply all bt' gdb is installed by default in Ubuntu 16.04, but seems I can't get this command to work.
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