On 03.08.2016 05:47, Dave Airlie wrote: > Because no hw is the same once you go beyond that. hmm, it doesn't seem to be so extremly different, that we cant at least abstract some common aspects. > Video memory size means what? VRAM, GPU accessible system RAM, > amount of CPU visible VRAM? Actually, these are separate things, which of course should be reported in separate fields: * phys_aperture_size: --> physical maximum for the shared ram between cpu and gpu (cpu-accessible gpu-memory) * avail_aperture_size: --> the logical maximum that the process can map --> might be lower than phys_..., eg. due to process limits or when running a 32bit userland on 64bit kernel * phys_gpu_memory_size: --> the total size of gpu's memory (that could be accessed by cpu) --> might be larger than phys_aperture_size / avail_aperture_size when gpu just has more memory than can be shared w/ cpu --> eg. an interesting indicator on how much can be filled w/ readonly textures (which dont need to be cpu-accessible anymore) * avail_gpu_memory_size: --> the logical maximum that process can consume * phys_shm_size: --> max size of shared system memory (directly accessible b both gpu and cpu) --> commonly available on SoCs - on other hw might be zero --> not counting on-board RAM that is hw-mapped to the GPU, thus not falling into system memory in the first place. IMHO, that should catch all usual scenarios, from the fat gamer-GPU boards to tiny SoCs ... did I miss something here ? In the end, these values only seem to be used as some statistics for the userland's decision on much stuff it uploads to the GPU. By the way: what about resource limits ? Can we control, how much GPU memory an unprivileged process can consume, in order to prevent DOS'ing other processes (even other users) ? --mtx _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel