[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

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changed bug 94900
What Removed Added
CC   iive@yahoo.com

Comment # 18 on bug 94900 from
Created attachment 125121 [details]
Octrodad crashing pixel shader - TGSI, disassembly of normal and SB optimised
versions

I used SB_DSKIP_* variables to narrow down the exact shader that causes the
crash.

The shader is big and complicated. It does contain loops, breaks, if/then/else
statements, jumps. 

Just a note. `glretrace` outputs 2-3 more shaders after the dump point, so it
won't always be the last shader. Still the correct 2 shaders are output right
before the dump.


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