What | Removed | Added |
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CC | iive@yahoo.com |
Comment # 18
on bug 94900
from iive@yahoo.com
Created attachment 125121 [details]
Octrodad crashing pixel shader - TGSI, disassembly of normal and SB optimised
versions
I used SB_DSKIP_* variables to narrow down the exact shader that causes the
crash.
The shader is big and complicated. It does contain loops, breaks, if/then/else
statements, jumps.
Just a note. `glretrace` outputs 2-3 more shaders after the dump point, so it
won't always be the last shader. Still the correct 2 shaders are output right
before the dump.
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