Comment # 6
on bug 96964
from Timothy Pearson
(In reply to John Bridgman from comment #5) > At the risk of sending things off in the wrong direction, my first thought > is some kind of funky data caching thing when reading GRBM_STATUS using > POWER hardware. > > If bit 31 were always 1 and the other bits were behaving normally then the > idea of being stuck at 100% load would make more sense, but bit 31 stuck at > 1 and all the rest stuck at 0 seems really odd. If it were a data caching issue, how would the GPU crash / soft reset fix it?
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