[Bug 96860] Aliasing when using vdpau with mpv

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Comment # 2 on bug 96860 from
> Does this happen with -vo vdpau as well?

No. It didn't happen with mapping video mixer output surfaces in GL either.
This issue came up because mpv started to map video surface textures directly.

> If not it sounds like the deinterlacing shader in mpv doesn't work 100% correctly.

Any clue what could be wrong? (See linked mpv bug report.)

Also, another user replied and claimed it got fixed by updating to Mesa 12.


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