Comment # 9
on bug 96678
from Nicolai Hähnle
Thanks. The crash happens inside the implementation of std::stable_sort when called from LLVM. An internal buffer pointer seems to be corrupted. Since the buffer pointer lives on the stack I don't have a good explanation for this, just some hypotheses we can follow up on: 1. Joost, does Awesomenauts do anything non-standard when linking to libstdc++? Perhaps symbols get mixed up in a way that leads to the wrong code being executed. It wouldn't be the first time that problems come from there, although usually when games do that they just fail to load in the dynamic linker. 2. Quentin, you could try running the game with Valgrind and see if anything comes up. It's going to be slow, but if there is a stack-smashing bug here in LLVM (extremely unlikely, but whatever) then Valgrind should catch it.
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