[Bug 96678] Awesomenauts cannot launch AMD PITCAIRN

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Comment # 7 on bug 96678 from
Hi Joost, nice to see you here :)

He's indeed running the open-source radeonsi driver. The shader being compiled
is very simple and probably from the glClear() call. Those don't usually crash,
and I can compile the LLVM IR from the log here just fine.

Quentin: Could you please install debug packages of 32-bit LLVM and Mesa so
that we can get a more informative backtrace?

With the debug packages installed, also try running the game from gdb, and
produce a detailed backtrace using `bt full` after the crash.


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