Comment # 7
on bug 96678
from Nicolai Hähnle
Hi Joost, nice to see you here :) He's indeed running the open-source radeonsi driver. The shader being compiled is very simple and probably from the glClear() call. Those don't usually crash, and I can compile the LLVM IR from the log here just fine. Quentin: Could you please install debug packages of 32-bit LLVM and Mesa so that we can get a more informative backtrace? With the debug packages installed, also try running the game from gdb, and produce a detailed backtrace using `bt full` after the crash.
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