Comment # 2
on bug 96782
from James Harvey
Hi Jan, Yes, the patch fixed all of the regressed piglits. It looks like these are now fixed as well: spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec4-bvec4: fail pass spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec4-bvec4: fail pass spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-bvec4: fail pass spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec3-bvec3: fail pass spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec4-bvec4: fail pass spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec3-bvec3: fail pass spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec4-bvec4: fail pass spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-bvec3: fail pass spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-bvec4: fail pass Thanks! Tested-by: James Harvey <lothmordor@gmail.com>
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