[Bug 96782] [regression bisected] R600 fp64 and glsl-4.00 piglit failures

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Comment # 2 on bug 96782 from
Hi Jan,
 Yes, the patch fixed all of the regressed piglits.  It looks like these are
now fixed as well:

spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec4-bvec4:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec4-bvec4:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-bvec4:
fail pass
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec3-bvec3: fail
pass
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec4-bvec4: fail
pass
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec3-bvec3: fail
pass
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec4-bvec4: fail
pass
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-bvec3: fail
pass
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-bvec4: fail
pass

Thanks!
Tested-by: James Harvey <lothmordor@gmail.com>


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