Bug ID | 96762 |
---|---|
Summary | [radeonsi] Firewatch: nothing rendered in scrollable (text) areas |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | kai@dev.carbon-project.org |
QA Contact | dri-devel@lists.freedesktop.org |
Blocks | 77449 |
Created attachment 124836 [details] Graphics settings menu for Firewatch: no resolution options are rendered in the scrollable area Before I start with the description: this might be a duplicate of either bug 96672 or bug 95551 or both if those two are duplicates of each other as well. Feel free to resolve it that way. When playing Firewatch with the stack detailed below, scrollable text areas (for example the resolution selection in the settings menu (see attached screenshot) or the "notes reader" menu for notes you've collected are lacking any visible text. The text area's border as well as scrolling controls are rendered. Most likely unrelated/a different issue, but I'd like to note, that the start-up of the game is *really* slow and for at least a minute or so you see the main menu screen go from black to the fully rendered screen with background animation frame by frame (the same issue can be observed, when Alt-Tabing out and back into the game). It almost feels like the process has frozen. Once it's loaded everything runs smooth. (Btw: launching the game with MESA_GLSL_VERSION_OVERRIDE=300 MESA_GL_VERSION_OVERRIDE=3.0 avoids this issue entirely, but still nothing rendered in scrollable areas) In any case, the Player.log of the underlying Unity engine shows a couple of shader-related warnings: > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'DEFERRED' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - All passes removed > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'DEFERRED' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - All passes removed > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees' - Pass 'DEFERRED' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - Pass 'DEFERRED' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - All passes removed > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double Faces' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double Faces' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double Faces' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double Faces' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double Faces' - Pass 'DEFERRED' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'DEFERRED' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - All passes removed > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'FORWARD' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'PREPASS' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'DEFERRED' has no vertex shader > WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - All passes removed > WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader > WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. > WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has no vertex shader > WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader. There is also a couple of audio-related (WWise) warnings and a null pointer exception in there, but the exception is probably "on close" as it's the very last entry in the log. Let me know, if you want to see the full log file from Unity3D. The stack used was (Debian testing, fully updated, as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/d8d6091a84 libdrm: 2.4.68-1 LLVM: SVN:trunk/r274279 (3.9 devel) + <http://reviews.llvm.org/D21551?id=61349&download=true> X.Org: 2:1.18.3-1 Linux: 4.6.3 Firmware: firmware-amd-graphics/20160110-1 libclc: Git:master/20d977a3e6 DDX: 1:7.7.0-1 Let me know, if you need something else (shader dump, apitrace, etc.). Please specify if you want me to provide these with or without the override variables mentioned above.
Referenced Bugs:
- [Bug 77449] Tracker bug for all bugs related to Steam titles
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel