Comment # 2
on bug 96622
from Kai
(In reply to Nicolai Hähnle from comment #1) > Thanks for opening the separate report. No need to thank me for that. It's easier for everybody this way. ;-) (Btw, I marked bug 96602 as resolved yesterday, even though <http://reviews.llvm.org/D21551> is not commited yet. That might have been a bit rash. In case you need it open for tracking/remembering to ping D21551 if needed, let me know and I reopen it.) > Can you create an apitrace that shows the visual corruption? Sure. You can find the trace in compressed form at <http://dev.carbon-project.org/debian/mesa.bugs/96622/dfc.trace.xz>. Please note, that you will need a password and user name to access the trace, since it's ~ 1.2 GB in size even in compressed form (~ 2.6 GB uncompressed) and I want to prevent needless downloads. According to my records you should already have working login credentials from a prior report/trace. If you need me to reset the password, just let me know (other known Mesa developers wanting to have a look at the file, can contact me for credentials by private e-mail). The trace shows my graphics settings for the game at the beginning to allow you to recreate the setup, should you gain/have access to the game. The first sequence after the loading screen doesn't show a glitch in the trace, even though I saw some white pixels on the balcony while recording. The corruption from attachment 124647 [details] can be seen after the second loading screen. The trace was recorded with the same stack and game version as described in comment #0. Let me know, if you need anything else.
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