[Bug 96602] [radeonsi] Dreamfall Chapters: one shader fails to compile, minor visual corruption

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changed bug 96602
What Removed Added
Resolution --- FIXED
Status NEW RESOLVED

Comment # 3 on bug 96602 from
(In reply to Nicolai Hähnle from comment #2)
> With the patch at http://reviews.llvm.org/D21551 for LLVM, the shader in the
> provided log file compiles without error. Let us know if there are any other
> problems with the game.

Thanks for the fast reply and patch! I can confirm, that with the stack
detailed below I'm no longer seeing the shader compilation failure. The minor
visual corruption is still there, but I'll open a separate bug for that, since
it seems unconnected.

You can have my:
 Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
for <http://reviews.llvm.org/D21551?id=61349&download=true>

The stack used was (Debian testing, fully updated, as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r273281 (3.9 devel) +
<http://reviews.llvm.org/D21551?id=61349&download=true>
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1


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