What | Removed | Added |
---|---|---|
Resolution | --- | FIXED |
Status | NEW | RESOLVED |
Comment # 3
on bug 96602
from Kai
(In reply to Nicolai Hähnle from comment #2) > With the patch at http://reviews.llvm.org/D21551 for LLVM, the shader in the > provided log file compiles without error. Let us know if there are any other > problems with the game. Thanks for the fast reply and patch! I can confirm, that with the stack detailed below I'm no longer seeing the shader compilation failure. The minor visual corruption is still there, but I'll open a separate bug for that, since it seems unconnected. You can have my: Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org> for <http://reviews.llvm.org/D21551?id=61349&download=true> The stack used was (Debian testing, fully updated, as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/5a64549f54 libdrm: 2.4.68-1 LLVM: SVN:trunk/r273281 (3.9 devel) + <http://reviews.llvm.org/D21551?id=61349&download=true> X.Org: 2:1.18.3-1 Linux: 4.6.2 Firmware: firmware-amd-graphics/20160110-1 libclc: Git:master/20d977a3e6 DDX: 1:7.7.0-1
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