What | Removed | Added |
---|---|---|
Resolution | --- | FIXED |
Status | NEW | RESOLVED |
Comment # 25
on bug 92059
from Kai
As far as I'm concerned everything looks good on my R9 290 with the stack detailed below and no special environment variables (not needed since radeonsi started supporting 4.3/4.30 natively. The only "glitch" I'm seeing is, that the player character shown during load screens gets a wet look right before the image switches over to the actual game. But that might also be a game bug and since it doesn't affect gameplay, I don't really care. Thanks to everyone involved who made > 30 FPS with (almost) full details at 2560×1440 possible. The current stack I'm using: GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/5a64549f54 libdrm: 2.4.68-1 LLVM: SVN:trunk/r272995 (3.9 devel) X.Org: 2:1.18.3-1 Linux: 4.6.2 Firmware: firmware-amd-graphics/20160110-1 libclc: Git:master/20d977a3e6 DDX: 1:7.7.0-1
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