[Bug 92059] [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor"

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changed bug 92059
What Removed Added
Resolution --- FIXED
Status NEW RESOLVED

Comment # 25 on bug 92059 from
As far as I'm concerned everything looks good on my R9 290 with the stack
detailed below and no special environment variables (not needed since radeonsi
started supporting 4.3/4.30 natively.

The only "glitch" I'm seeing is, that the player character shown during load
screens gets a wet look right before the image switches over to the actual
game. But that might also be a game bug and since it doesn't affect gameplay, I
don't really care.

Thanks to everyone involved who made > 30 FPS with (almost) full details at
2560×1440 possible.


The current stack I'm using:
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r272995 (3.9 devel)
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1


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