On Fri, 17 Jun 2016 11:44:34 -0400 Rob Clark <robdclark@xxxxxxxxx> wrote: > On Fri, Jun 17, 2016 at 9:31 AM, Pekka Paalanen <ppaalanen@xxxxxxxxx> wrote: > > On Fri, 17 Jun 2016 08:26:04 -0400 > > Rob Clark <robdclark@xxxxxxxxx> wrote: > > > >> On Fri, Jun 17, 2016 at 3:59 AM, Pekka Paalanen <ppaalanen@xxxxxxxxx> wrote: > >> > On Thu, 16 Jun 2016 10:40:51 -0400 > >> > Rob Clark <robdclark@xxxxxxxxx> wrote: > >> > > >> >> On Mon, Feb 25, 2013 at 6:54 AM, Tom Cooksey <tom.cooksey@xxxxxxx> wrote: > >> >> > Hi All, > >> >> > > >> >> > The final spec has had enum values assigned and been published on Khronos: > >> >> > > >> >> > http://www.khronos.org/registry/egl/extensions/EXT/EGL_EXT_image_dma_buf_import.txt > >> >> > > >> >> > Thanks to all who've provided input. > >> > > >> > May I also pull your attention to a detail with the existing spec and > >> > Mesa behaviour I am asking about in > >> > https://lists.freedesktop.org/archives/mesa-dev/2016-June/120249.html > >> > "What is EGL_EXT_image_dma_buf_import image orientation as a GL texture?" > >> > Doing a dmabuf import seems to imply an y-flip AFAICT. > >> > >> I would have expected that *any* egl external image (dma-buf or > >> otherwise) should have native orientation rather than gl orientation. > >> It's somewhat useless otherwise. > > > > In that case importing dmabuf works differently than importing a > > wl_buffer (wl_drm), because for the latter, the y-invert flag is > > returned such that the orientation will match GL. And the direct > > scanout path goes through GBM since you have to import a wl_buffer, and > > I haven't looked what GBM does wrt. y-flip if anything. > > > >> I didn't read it carefully yet (would need caffeine first ;-)) but > >> EGL_KHR_image_base does say "This extension defines a new EGL resource > >> type that is suitable for sharing 2D arrays of image data between > >> client APIs" which to me implies native orientation. So that just > >> sounds like a mesa bug somehow? > > > > That specific sentence implies nothing about orientation to me. > > Furthermore, the paragraph continues: > > > > "Although the intended purpose is sharing 2D image data, the > > underlying interface makes no assumptions about the format or > > purpose of the resource being shared, leaving those decisions > > to the application and associated client APIs." > > > > Might "format" include orientation? > > > > How does "native orientation" connect with "GL texture coordinates"? > > The latter have explicitly defined orientation and origin. For use in > > GL, the right way up image is having the origin in the bottom-left > > corner. An image right way up is an image right way up, regardless > > which corner is the origin. The problem comes when you start using > > coordinates. > > > >> Do you just get that w/ i965? I know some linaro folks have been > >> using this extension to import buffers from video decoder with > >> freedreno/gallium and no one mentioned the video being upside down. > > > > Intel, yes, but since this happens *only* for the GL import path and > > direct scanout is fine without y-flipping, I bet people just flipped y > > and did not think twice, if there even was a problem. I just have a > > habit of asking "why". ;-) > > well, if possible, try with one of the gallium drivers? A good idea, I just need to do it at home with nouveau... which means I probably won't be getting there any time soon. > I'm honestly not 100% sure what it is supposed to be according to the > spec, but I do know some of the linaro folks were doing v4l2dec -> > glimagesink with dmabuf with both mali (I think some ST platform?) and > freedreno (snapdragon db410c), and no one complained to me that the > video was upside down for one or the other. So I guess at least > gallium and mali are doing the same thing. No idea if that is the > same thing that i965 does. Thanks, pq > > BR, > -R > > > After all, using GL with windows and FBOs and stuff you very often find > > yourself upside down, and I suspect people have got the habit of just > > flipping it if it does not look right the first time. See e.g. the > > row-order of data going into glTexImage2D... > > > > If the answer is "oops, well, dmabuf import is semantically y-flipping > > when it should not, but we cannot fix it because that would break > > everyone", I would be happy with that. I just want confirmation before > > flipping the flip flag. :-) > > > > > > Thanks, > > pq
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