[Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop

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Bug ID 96541
Summary Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter adf.lists@gmail.com
QA Contact dri-devel@lists.freedesktop.org

Created attachment 124549 [details]
elemental bad rendering

R9285 git llvm agd5f drm-next-4.18-wip since mesa -

commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Date:   Tue May 31 14:11:49 2016 +0200

    radeonsi: Decompress DCC textures in a render feedback loop.

    By using a counter to quickly reject textures that are not
    bound to a framebuffer, the performance impact when binding
    sampler_views/images is not too large.

Unreal elemental mis-renders metalwork.


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