Bug ID | 96541 |
---|---|
Summary | Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | adf.lists@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 124549 [details] elemental bad rendering R9285 git llvm agd5f drm-next-4.18-wip since mesa - commit 35818129a676502415a5f502ccd2759646066921 Author: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Date: Tue May 31 14:11:49 2016 +0200 radeonsi: Decompress DCC textures in a render feedback loop. By using a counter to quickly reject textures that are not bound to a framebuffer, the performance impact when binding sampler_views/images is not too large. Unreal elemental mis-renders metalwork.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel