https://bugs.freedesktop.org/show_bug.cgi?id=37142 --- Comment #4 from Pierre-Eric Pelloux-Prayer <pelloux@xxxxxxxxx> 2011-05-12 13:27:09 PDT --- (In reply to comment #2) > (In reply to comment #0) > > What do you think ? > > You can't optimize the uploads because the sizes of all buffers are not known > when glLockArraysEXT is called. The only things you've got are pointers to the > buffers. Sure, but I was thinking to something more like : - glLockArraysEXT does nothing more than curently - uploading a vertex buffer is done as before except in one case : when trying to upload the same buffer AND glLock is enabled => the uploading is skipped as data is already in GPU memory (which is the case shown in the attached trace file) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel