https://bugs.freedesktop.org/show_bug.cgi?id=37142 --- Comment #1 from Ian Romanick <idr@xxxxxxxxxxxxxxx> 2011-05-12 10:55:30 PDT --- (In reply to comment #0) > Created an attachment (id=46638) --> (https://bugs.freedesktop.org/attachment.cgi?id=46638) > openarena + verbose vertex buffer upload logs > > Test case : openarena + anholt benchmark + r600g > > I added several fprintf debug trace to mesa code around Vertex buffer > uploading. > Basically, openarena render things using : > glVertexPointeer() > glLockArraysEXT() > several glDrawElements() > glUnlockArraysEXT() > > It seems that each call to glDrawElements implies a reupload of the vertex > buffers, even if it has not changed (as glLock/Unlock calls tell, at least for > part of the buffer). EXT_compiled_vertex_array is dead. It has been dead for almost 10 years. No new applications should use it, and old applications that use it should be fast enough on modern hardware. I really don't think we should add any code to Mesa to make this case fast. We'd be better off submitting patches to openarena to use VBOs instead. > Another related bug (it seems) is in : cso_set_vertex_buffers() which does a > test before calling : util_copy_vertex_buffers and pipe->set_vertex_buffers > This test always return true, thus the 2 above functions are always called. The > test is always true because it memcmp all pipe_vertex_buffer, which contains a > 'buffer' pointer, which changes at each frame (see st_draw.c:349). > > I'm trying to build a patch which fix the cso_set_vertex_buffers problem and > then, taking advantage of glLock/Unlock calls to fix the upload issue. > > What do you think ? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel