Comment # 10
on bug 96444
from Nicolai Hähnle
Okay, that's an error during shader compilation - I missed that in the log you posted. Seems like a very large shader runs into problem with branch lowering, probably something that's not properly implemented in LLVM yet. Can you run with the environment variable R600_DEBUG=ps,vs,gs,tcs,tes set and post the log output? (This allows us to extract the problematic shader before it is passed to LLVM - the output will be rather large.) P.S.: For future reference, it's helpful to use `ps f` (maybe in a combination like ps afx) to get a tree view of processes. Together with the CPU time spent in each process, it's a good help in figuring out which is the correct process to attach to.
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