Comment # 132
on bug 80419
from Edwin Smith (Feral Interactive)
(In reply to Davin McCall from comment #131) > I think you missed the significance of my second paragraph above - I have > established that the hang is _not_ caused by the mis-use of the > glDrawRangeElementsBaseVertex() function. So comparing how the radeonsi and > Intel/r600 drivers handle this function is not likely to help in resolving > this issue. OK, I'll leave this one with you but if you need anything else from Feral let us know.
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