Bug ID | 96271 |
---|---|
Summary | TF2: GPU lockup on HD 7950 |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | hi+freedesktop@stephenliang.pw |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 124165 [details] dmesg on kernel 4.7 I'm getting a GPU lockup on Team Fortress 2 which seems to be related to bug #80419 since my dmesg is the same as comment #44 but this is occurring on Team Fortress 2 rather than XCOM. If I run native TF2 with GALLIUM_DDEBUG=800, I cannot reproduce the bug but the frame rate drops significantly. With GALLIUM_DDEBUG="800 noflush", I was able to reproduce the hang. This leads me to believe that the issue is related how high the FPS is running. My kernel is: Linux localhost.localdomain 4.4.9-300.fc23.x86_64 I've also tried 4.6 and 4.7, all of which hangs. My ATI driver is: 7.7.99-3.20160524git040a7b8.fc23 (latest commit in git for radeon) I've also tried 7.6.1-3.20160215gitd41fccc.fc23 (the latest stable from fedora 23), all of which hangs. My mesa version is: 11.3.0-0.37.git357495b.fc23 I've also tried 11.1.0-2.20151218.fc23 (the latest stable from fedora 23), all of which hangs. I've attached the GALLIUM_DDEBUG output and dmesg. One curious thing is that on kernel 4.7, the kernel detects a hang and is able to reset the GPU resulting in a temporary freeze that eventually resumes. However, the freeze will come again after a short while (and resumes). As a data point, I don't get any lockups while playing Skyrim on Wine.
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