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CC | adf.lists@gmail.com |
Comment # 4
on bug 95545
from Andy Furniss
Doesn't affect other players using gl. But anyway, testing with mplayer -vo gl <file> bisect came up with - commit 70934de00eb42ba6fc43d104875962dfb260a1b3 Author: Marek Olšák <marek.olsak@amd.com> Date: Thu Apr 21 21:41:59 2016 +0200 radeonsi: add new SDMA texture copy code This implements: - Linear-to-linear partial copies. (unaligned) - Tiled-to-linear and linear-to-tiled partial copies. (unaligned except 1-2 Bpp) - Tiled-to-tiled partial copies aligned to 8x8. v2: Extend the SDMA L2T VM fault workaround to T2L. - Same algorithm, just applied to T2L. (and using a 0-based address and surface.bo_size instead of buf->size)
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