Am 15.04.2016 um 21:25 schrieb Daniel Vetter:
On Fri, Apr 15, 2016 at 11:27:50AM -0700, Gustavo Padovan wrote:
2016-04-15 Christian König <christian.koenig@xxxxxxx>:
Amdgpu also has an implementation for a fence collection which uses a a
hashtable to keep the fences grouped by context (e.g. only the latest fence
is keept for each context). See amdgpu_sync.c for reference.
We should either make the collection similar in a way that you can add as
many fences as you want (like the amdgpu implementation) or make it static
and only add a fixed number of fences right from the beginning.
I can certainly see use cases for both, but if you want to stick with a
static approach you should probably call the new object fence_array instead
of fence_collection and do as Daniel suggested.
Maybe we can go for something in between. Have fence_collection_init()
need at least two fences to create the fence_collection. Then
fence_collection_add() would add more dinamically.
The problem with adding fences later on is that it makes it trivial to add
deadlocks and loops. Just add the fence collection to itself, boom. From
that pov it's an unsafe api, and hence something to avoid.
-Daniel
Any conclusion on this? Did any version of the patch made it upstream?
I'm in the need of an array based fence collection right now as well.
Any objection that I just take the patch proposed here and fix the
comments or are you still else working on this right now?
Regards,
Christian.
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