[Bug 36782] New: textures on Earth in Celestia contain pixels from other windows

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https://bugs.freedesktop.org/show_bug.cgi?id=36782

           Summary: textures on Earth in Celestia contain pixels from
                    other windows
           Product: Mesa
           Version: 7.10
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/R600
        AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx
        ReportedBy: acelists@xxxxxxxx


Created an attachment (id=46261)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=46261)
See the blue dotted band around the planet - it is a window titlebar.

Textures on the planet Earth are rendered garbled with data pixel taken from
other windows (programs), probably taken from released GPU memory. Note it only
happens on Earth. The garbled texture is not the planet surface one, but it is
the clouds layer. That is loaded from a file that is 1024x512.

It does not happen when lowres textures are selected. Then a 128x64px file is
used for the clouds.

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