Re: [PATCH 2/9] drm/msm: Drop the gpu binding

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On Tue, May 3, 2016 at 5:57 AM, Archit Taneja <architt@xxxxxxxxxxxxxx> wrote:
> The driver currently identifies the GPU components it needs by parsing
> a phandle list from the 'gpus' DT property.
>
> This isn't the right binding to go with. So, for now, just search all
> device nodes and find the gpu node we need by parsing a list of
> compatible strings.
>
> Once we know how to link the kms and gpu drivers, we'll drop this method
> and use the correct binding.
>
> Signed-off-by: Archit Taneja <architt@xxxxxxxxxxxxxx>
> ---
>  drivers/gpu/drm/msm/msm_drv.c | 26 +++++++++++++++++++-------
>  1 file changed, 19 insertions(+), 7 deletions(-)
>
> diff --git a/drivers/gpu/drm/msm/msm_drv.c b/drivers/gpu/drm/msm/msm_drv.c
> index 30b8f3b..f717a69 100644
> --- a/drivers/gpu/drm/msm/msm_drv.c
> +++ b/drivers/gpu/drm/msm/msm_drv.c
> @@ -1068,20 +1068,32 @@ static int compare_of(struct device *dev, void *data)
>         return dev->of_node == data;
>  }
>
> -static int add_components(struct device *dev, struct component_match **matchptr,
> -               const char *name)
> +static const char * const msm_compatible_gpus[] = {
> +       "qcom,adreno-3xx",
> +       "qcom,kgsl-3d0",
> +};
> +
> +/*
> + * We don't know what's the best binding to link the gpu with the drm device.
> + * Fow now, we just hunt for all the possible gpus that we support, and add them
> + * as components.
> + */
> +static int add_gpu_components(struct device *dev,
> +                             struct component_match **matchptr)
>  {
> -       struct device_node *np = dev->of_node;
>         unsigned i;
>
> -       for (i = 0; ; i++) {
> +       for (i = 0; i < ARRAY_SIZE(msm_compatible_gpus); i++) {

You can use of_find_matching_node() here instead of a loop.

Rob
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