[Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.

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Comment # 17 on bug 95085 from
FYI, the DX10_CLAMP shader bit flushes NaNs to 0. All other floating-point
shader opcodes flush denorms to 0. 32-bit denorms can be enabled with a
significant performance cost by setting conf->float_mode (see how it's done for
FP64).


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