Comment # 17
on bug 95085
from Marek Olšák
FYI, the DX10_CLAMP shader bit flushes NaNs to 0. All other floating-point shader opcodes flush denorms to 0. 32-bit denorms can be enabled with a significant performance cost by setting conf->float_mode (see how it's done for FP64).
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel